- ADOPTED
WORK - HONORABLE
MENTION - SEMI-HONORABLE
MENTION
After receiving support such as brush-ups and corrections if necessary,
We will gradually implement the songs for Taiko no Tatsujin at amusement facilities nationwide.
Please look forward to their appearance.
RAINBOW SKY
[Comments from the judges]
A happy song with an exquisite balance between hardness and freshness!
It's full of phrases that would highlight the performance. This is definitely a fun song to play in the game.
This happy tune is attractive by itself, but I think if you can let yourself be carried along by it and immersed in the game you can have an even more enjoyable experience.
All the sweat that comes from hitting Taiko Drum will shine!
I think it is a song that many people will enjoy playing, so I'm happy to adopt it!
Congratulations on the adoption!
(Sue P)
KyoSoKoSai
[Comments from the judges]
I felt the magnificence of the world view in the beauty of the acoustic tones, my first encounter was a truly breathtaking sensation.
The miraculous balance that a rhythm cannot be left out or added, that is finely carved for this world view made me feel strange at first, but my feelings changed completely when I thought of the musical score!
When being played in the game, the delicate movements of rhythm sections are intertwined.
I could clearly imagine that it would create an outstanding experience for players.
Besides that, the fact that it makes me want to make a musical score that "co-plays" with it is another worth-mentioning charm.
Congratulations on the adoption!
(Sue P)
Unchained girl!
[Comments from the judges]
Nice tricks does casual atmosphere.
It's a song that keeps you immersed from the beginning to the end, and the feeling of listening to it is the best among all songs!
The accented part is aligned thoroughly through the song, get tight when it should and get relaxing when it should.
Often, rhythms such as triplets can create a harshness depending on how they are used, but this song continues to advance the story without stumbling at all.
There are not many game songs that are easy to listen to like this one.
This is just 2-step music's power...? Anyway, it's the creator's ability.
The melody that uses a lot of 9th and the popping water sound effect are woven to create the most refreshing feeling. Exactly "unchained".
Like a parkour tracer, being able to run through the complex terrain with a cool face expression.
Outstanding addictiveness!
(Steμ)
Space-Time Emergency
[Comments from the judges]
"Captain! Asteroid belts full of red and blue music notes in front ...!"
I don't know if this is the case, but as the title suggests, it expresses a sense of urgency, but it's not just about being in danger, but it also has a storyline, like judging from the situation, struggling to respond, and seeing a single hope and finally breaking through.
Especially in the intro, the chords go up and down in steps in a complicated rhythm as if they are meandering like a zigzag, so that when you finally understand the song title it's an astonishing moment.
"For a well-trained sailor, this kind of obstacle is just like a circus trick."
...that's what I wish I could say that.
(Masubuchi, who is good at blocking music notes with his face)
Destination 2F29
[Comments from the judges]
It feels like you're getting lost and looking for an exit in a different dimension where the eighth notes and the eighth-note triplets overlap. It's an interesting groove that makes you feel as if you're running while stumbling.
While the fine rhythm is in the foreground, the long continuous sounds are actively used to create a multi-layered structure, creating something like "fast rhythm is in front" and "slow rhythm is at the back". This is the reason why I felt like in a different dimension.
The intense transition of occasional metric modulation and momentary scaling-out is very cool. It is also excellent in that the transition never interferes with the overall flow and causes a momentary discomfort.
Can you safely reach the exit?!!
(Somehow this is full of jargons, all I wanted to say is "I don't know, but it's cool, right?")
(Masubuchi)
Illusion Flare
[Comments from the judges]
It starts with a pretty cool, sober riff, and then the hidden passionate feelings inside gradually overflow, and at the end it bursts into flaring flames. It's like the story of a rookie being trained and finally become a superhero.
It is full of gimmicks for the game score, like it's saying that "the music score can be done like this" - I sometimes wonder what to do with the score of a song with progressive elements like this, but the momentum of the song pulls it off. No more worrying about what to do with the score.
Mr. Mihile, since his song's adoption in 2012, has steadily been producing wonderful works. This time, he has made one big step that equals 10 normal steps. Congratulations! And thank you for applying every time!
(Masubuchi)
hakujitsumu kirisamenitokete
[Comments from the judges]
Besides usage of the so-called POPS songs' characteristics such as "easy to understand" and "catchy", to make a game song (or to make an interesting musical score), messages like "Use it here!" "I tried to put this in!"are conveyed one after another.
So-called POPS songs are (almost) not considered by Taiko no Tatsujin.
If a song is created with the idea of making a good song, when judging from the game performance perspective, it often occurs to me that "I wish it was a little more like this".
While firmly holding onto the musical goodness of so-called POPS, approaching it as "Isn't it interesting as a song to play in Taiko no Tatsujin?" makes an addictive song that is highly valued.
I think it's good that good music has lightness, clarity, and aggressiveness.
Congratulations on the adoption!!!
(Eto)
SurikenRunner
[Comments from the judges]
Ayeee! Ninja!!!!!
There is a little future NINJA feeling (not the Japanese "ninja") ~~!!!
I could hear the sound of the weapons and the voice of the ninja.
A song with a world view that can create auditory hallucination like that is attractive, isn't it?
Because it's Taiko no Tatsujin it's easy to just follow Japanese style and that is actually expected.
However, this song doesn't just go the easy way, it has totally different qualities that should be valued.
Just the mix of Japanese style and cyber alone is strange.
In addition to that, fantasy of ninja with fast running and a feeling of cyber is a good match.
In terms of performance, the intonation and development that are created firmly is a point of high evaluation.
There are detailed considerations such as keeping and breaking rhythm at key points while maintaining a fast chorus.
I'm sure players can enjoy the drumsticks while fantasizing them as swords or knives!!
Congratulations on the adoption!
(Eto)
Don-chan shitai!
[Comments from the judges]
"I want to don-chan!" is too catchy!
The words alone are catchy, but having them with a catchy melody, is the best.
And what does it mean to want to "don-chan"? That's a wild story.
The "it" that I thought from what is expressed in the "lyrics" is probably "I want to don-chan!."
Back to the serious talk, first, I appreciate the approach that is close to the world view of Taiko no Tatsujin.
On top of that, the basics like the excitement at the chorus, the emphasis throughout the song are firmly developed.
There is no need for worries like "Listening to it feels good, but when actually playing ..."
The "chaos" (with good meaning) and the fun are apparently there.
I understand the meaning and messages through the lyrics, I can also feel the emphasis on the fun and excitement of the sound.
The overall synergistic effect is strong.
Listen to it once, you can never forget "I want to do Don-chan, I want to do Don-chan"!
I looking forward to doing Don-chan together! !! Congratulations on the adoption!!
(Eto)
LΔchesis
[Comments from the judges]
Even though the notes change quickly and the song has a complicated phrase structure, each note of has a strong meaning, and I feel that they are filled with soul.
Especially about a fast song, if the composer doesn't understand the necessity of putting the sound where it is and compose it well, it will only be noisy and just to show off the difficulty of playing, and it will be "something suddenly flashy" and "rough without context".
The composer who masters the know-how of making a fast song easy on the ears by making sense of the high-speed phrase is very rare and can never be missed!
Especially nowadays when it has become easier to program, play synths, and samplers,you haven't to just easily do it.
The competition rate of such genres is inevitably increasing according to the environment.
However, this song has such hurdles, and it seems that all the notes are firmly present as necessary sounds in the music and sheet music.
And because the foundation is solid, you can make fast phrases and make odd time signatures comfortable to listen to.
Despite the large number of sounds, the highlighted parts are clear and easy to catch but that is achieved not in a straightforward manner, but in the clever composition.
Actually, 7mai's song, who applied last time, was concerned about "Will be anyone, even children, enjoying it?" right…
However, this time, the sharpness of the development and the long notes are used effectively.
It's easy on the ears of people who don't usually listen to game music or fast songs!
Careful consideration is given to each place. Fortune is the rod of the weak, and the staff of the brave. Excellent.
(Steμ)
Hater
[Comments from the judges]
It's sharp and clean, pop and simple, but it's not straightforward.
It doesn't sound like anime songs, and it doesn't have any strange and tricky hooks.
It competes and wins gracefully by only using charm of J-rock as weapon.
It is such a song that the goodness of both alternative and programmed music joined hands and jumped into the rhythm game!
Whether you're chasing rock or chasing game music, it's a song that you rarely encounter, and it's standing on a hopeful position.
The music structure and singing voice have a pop comfort that follows the chart, and even people who do not play games will listen to it many times.
In addition to that, "It feels good to listen to" and "fun to play" are similar but different (although they have a lot in common, of course).
The comfort of listening to this song is maintained throughout but it doesn't just end there, game-like elements that players can intervene and enjoy are naturally sandwiched.
Exactly unique to games!
Taiko no Tatsujin's mission is to "enjoys playing with your favorite songs". I think this song by its pop element that is full of potentials will fill the role and become a bridging song that makes listeners into players.
(Steμ)
We would like to introduce the songs that were not adopted, but were evaluated as particularly excellent songs.
Masubuchi's selections
Zinraienbu
[Comments from the judges]
Cool! Although the title says "thunder," the melody has a feeling of solidarity and silence. It's like looking down from the stratosphere, seeing the mystical scene of thunder shining brightly onto the ground and the unfolding dance of the gods.(Masubuchi)
Even after the endroll
[Comments from the judges]
As the song name suggests, it is a positive song that conveys "the future is born out of the catastrophe". Even though the song doesn't really have a story, it evokes a mysterious emotion by the persuasive power in its existence. (Masubuchi)
Treading an Effervescent Surface
[Comments from the judges]
Even though the rhythm is quite restless, the song achieves its balance with a unique silence at the beginning. The excitement gradually increases like the liquid slowly starts to boil. (Masubuchi)
Janken World Cup-Legend Granma-
[Comments from the judges]
MOTTO. has submitted a lot of work like skits, but among them, the strange, surreal excitement in "Rock, Paper, Scissors World Championship" is interesting. The BGM that fits the scene perfectly is also excellent.(Masubuchi)
Pandapa!SasugaDekirukoGenkinokos
[Comments from the judges]
This is fun! Although it is basically comical, I like its strange coolnes. The international expression is achieved by using scales such as Lydian and Mixolydian and folk instruments. I want it to be shown on a children's program with a music video.(Masubuchi)
GOCHAMAZE Mission!
[Comments from the judges]
It's messy like fliping a toy box upside down.There are plenty of rhythm variations, and it is a series of fun with no time to breathe. The balance between comical and fusion elements is also great.(Masubuchi)
Furioso for two pianos
[Comments from the judges]
I am impressed by the cleanliness of completely eliminating percussion instruments and using only the piano. That doesn't mean it's lacking something, the appearing and disappearing classics that make the progressive rock is wonderful.(Masubuchi)
Open the way, Thrillers go on
[Comments from the judges]
Is the vocal section "people" and the instrumental section "the dusk when devils appear"? The instrumental section is really cool, and I feel like "The devil is scary, but it has a mysterious charm." is the story here.(Masubuchi)
magic of fantasy
[Comments from the judges]
The impact of the rhythm is very good. The lyrics with 16th notes occasionally appear in the melody based on eighth notes, which seems to show the character's tomboyish side and I feel that it adds depth to the lyrics. (Masubuchi)
NANAKO - The Last Audition -
[Comments from the judges]
The visual was so clear that it made me feel like I was watching a short animation. She became a magical girl instead of an idol, but I also liked the way she sang an idol song at the end. Each BGM that matches the story is perfect.(Masubuchi)
Tower Mansion 2
[Comments from the judges]
The version of "Tower Mansion", which was my favorite work last time, has been upgraded! Moreover, the clearly numbered song titles are wonderful. The tempo has risen this time, there is also an elegant waltz in the middle part, which has made my life better off. What a fun delusion!(Masubuchi)
Tiny Shiny Bunny
[Comments from the judges]
The groove with high-speed quintuplets is unique, and I was thinking that "What? Was the increased playback speed of the playback software an operation error?" Yes, I got lost in a different world. But what actually happened? Even though I was able to escape from that world after the song was over, somehow I pressed the play button again.(Masubuchi)
steμ's slections
TAIKO Co., Ltd.
[Comments from the judges]
The idea, the composition, the sharpness, and the love for Taiko that oozes from it are wonderful. Not only is it various, but it is also well adjusted to more complex music as the latter half progresses. The only drawback is that the technical aspects of music and sound quality are a little rough. If you overcome that, you will be truly invincible!(steμ)
Zinraienbu
[Comments from the judges]
It starts with a cool but rigid atmosphere, and when I thought, "Is this the type of music that chooses the listeners?", I was immediately remorseful. It has an aftertaste with changes and textures. On the other hand, the song has a consistent core, and the cool atmosphere keeps my heart immersed. So, I wasn't able to avoid the clean, fascinating hit in the climax.(steμ)
Heaven's Gradius
[Comments from the judges]
It makes good use of the characteristics of the piano, which allows you to listen to different lines with different strengths even in small phrases. Additionally, the use of synths and samples is kept to a minimum until the middle stage, and it is effectively released at the final stage. On top of the stable music composition and solid foundation, the handling of musical instruments and synths is well developed. (steμ)
KIRAMEKI SEASIDE
[Comments from the judges]
The Mixolydian scale riff that makes me feel a little nostalgic and the chord progression that makes extensive use of Ⅵ ♭ and Ⅶ ♭ are impressive. Additionally, the double-speed tempo gives a very strong sense of progress. The music keeps going dedicatedly forward in combination with the sad lyrics and the singing voice. I was embarrassed to say that this healthy atmosphere almost moved me to tears. Thank you for the wonderful song.(steμ)
Seeker of the electronic ocean
[Comments from the judges]
I was struck by the Latin rhythm and symphonic sound that naturally caught me when I was trying to enjoy future bass. I was feeling like I was exploring the wide sea, or even, the world. In addition to the brightness and liveliness, somehow the song gives me a new sensation. Such an enjoyable experience to listen to it from the beginning to the end!(steμ)
id
[Comments from the judges]
It is a song that had a strong presence due to its unique brightness and beauty, even though it is a genre with large competition. It isn't about just making sounds, originality shines from the core of the music such as chords. On top of that is a slow and fast rhythm, so you can't help but feel refreshed. To be honest, it's a complicated song overall, but I'm very good about adjusting the amount of information for each development, and after getting used to it, I think it's a song that I can enjoy forever!(steμ)
Pandapa!SasugaDekirukoGenkinokos
[Comments from the judges]
I was waiting for songs like this! There are some parts difficult to understand, and because of that, unfortunately the song wasn't adopted, but I enjoyed listening to it from beginning to end. Those who can make songs of this genre with such quality are rarity and highly evaluated. I look forward to new songs from you.(steμ)
Commercial city Rit-Eidess
[Comments from the judges]
I think it's really fun to bring various instruments and join to play the song this way. Among the many percussionists, I want to join in with the Taiko too. Unfortunately, there is a composition that is a little difficult to immerse with the limited time of 2 minutes, so it wasn't adopted. If you can improve that, it would become more matching song for game.(steμ)
City of Clouds
[Comments from the judges]
It's too beautiful! The song is so delicate that it is difficult for Taiko no Tatsujin to match, but the wonderfulness of creating the atmosphere is definitely top class, and it was painful to decide not to adopt it. If the song has a little more beat and attack, it will be fun to play with the drums.(steμ)
Tokonatsu Net Surfing
[Comments from the judges]
While the song progresses with a relatively low BPM for a game song, it is suitable for dancing. Each part moves very fast. In fact, I was anxiously expecting that it may change to double speed at any moment. But, it was a kind of misunderstanding. Looking at it from a different angle, it did give me the feeling of "I want to move my body by feeling the upbeat! I want to dance!". Of course, the quality of the music is extremely high, and it is a work that remains in my heart for quite a long time.(steμ)
Tiny Shiny Bunny
[Comments from the judges]
To good at game, or those of us who are used to playing with rhythm and pitch, it sounds very interesting and entertaining. But, even if you go to the arcade with a friend who hasn't played Taiko no Tatsujin before, is it possible to dive into the game right away? By incorporating parts that use rhythms and scales that are a little more familiar, the song might attract more people to the game.(steμ)
Eto's selections
HUMOR
[Comments from the judges]
The fact that whatever my mood is I can always enjoy listening to the song is such a plus point. However, I am worried about the monotony if the song is played repeatedly. (Eto)
Cosmic Lollipop
[Comments from the judges]
The cute ingredients are very nice. It may have been that the upbeat is emphasized. However, I got the impression that it was neither cute nor upbeat (momentum). I think it will be better if you clearly emphasize one or the other.(Eto)
Longed-for Cote d'Azur
[Comments from the judges]
The high-speed race still appears on the back of the curtain of my eyes, but songs with that approach already exist. It would have been nice to mix it with another element.(Eto)
Precious Paradoxical Puzzles
[Comments from the judges]
I can appreciate the message of the music and the coexistence of freshness and strength, but it is regrettable that the hook is not enough to get excited (it doesn't achieve a climax).(Eto)
Haruiro Fanfare
[Comments from the judges]
I enjoyed listening to it until the end without getting bored. It's well done in that respect, but it's so beautiful that it doesn't have a uniqueness.(Eto)
Kenja no sushi
[Comments from the judges]
Reiwa version is amazing! It is interesting, noisy, and easy for everyone to understand. I especially like the fact that children seem to like it. However, it is not enough to differentiate from the previous work. In particular, it is regrettable that the differentiation of the chorus is weak.(Eto)
Kogare
[Comments from the judges]
The connection with various music genres without any discomfort is interesting. Balance is naturally born. However, it is a pity that the good point isn't continued in the second half.(Eto)
Sue P's selections
Spooky Dance Party
[Comments from the judges]
I think it's a wonderful song. The momentum and coolness are there so that you can feel encouraged to go ahead even if there is a difficult phrase. However, I have the impression that the rhythm variation would be a little difficult to put out in the second half.(Sue P)
Even after the endroll
[Comments from the judges]
I was surprised by the atmosphere that made me feel the credit roll, the Latin rhythm, and the music game tone. The development is also very good, and I was able to listen to it until the end without getting bored. The only thing I'm concerned about is that it's a beautiful song that you can get down quickly, so it doesn't leave much of an impression.(Sue P)
NEXT
[Comments from the judges]
I can feel the uniqueness of the clear air and the cyber atmosphere, and I can imagine that the song would be completed with the musical score as a set, so I thought it was a very well subtracted song. However, when I played it again, some people felt it monotonous, so I couldn't push it through.(Sue P)
Shadow Fairies
[Comments from the judges]
Although it is an ethnic song, the rhythm is firmly in front, and the oriental atmosphere is maintained. I like it very much! I could imagine playing comfortably until the end, but I wasn't able to get when the first intro started, so it wasn't adopted.(Sue P)
Final point of comet orbit
[Comments from the judges]
I like that it feels nostalgic, probably because of factors such as the catchiness of the phrase, how the texture is created, and the glittering tone. However, there are many fast phrases, and I cannot imagine that the score would be satisfying for non-advanced players. That's a pity.(Sue P)
We would like to introduce the songs that were evaluated as excellent songs, although they were not adopted.